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Per Aspera - District Planner

Год выпуска: 03 Декабря 2020
Жанр: Strategy | Colony Sim | Sandbox | Mars
Разработчик: Tlon Industries
Издательство: Raw Fury
Платформа: PC
Версия: 1.3.0.0.6
Язык интерфейса: Русский, Английский, Multi 8
Язык озвучки: Английский
Тип издания: Лицензия
Страничка в:
Пилюля: Присутствует (SKIDROW)

Системные требования:
* Требуются 64-разрядные процессор и операционная система
* ОС: Windows 10
* Процессор: Intel Core i5-7400 / AMD Ryzen 3 1200
* Оперативная память: 8 GB ОЗУ
* Видеокарта: NVIDIA GeForce GTX 1050ti / AMD Radeon RX 570
* DirectX: Версии 11
* Место на диске: 10 GB

Описание:
Поверхность Марса усеяна останками неудавшихся проектов по его колонизации. Но в этот раз всё будет по-другому – в этой миссии нет места для человеческой ошибки.
Симулятор Per Aspera сочетает «твёрдую» научную фантастику со строительством баз – в масштабе целой планеты. Примите на себя роль ЭМИ – искусственного разума, чья основная директива – терраформировать Марс, сделав его пригодным для колонизации людьми.
Per Aspera включает в себя насыщенный событиями сюжет, ставящий игрока перед необходимостью принимать трудные решения, последствия которых отразятся на всей планете. Взгляните на мир глазами впервые познающего себя юного искусственного интеллекта, от которого зависит будущее всей человеческой расы. Адаптируйте свои постоянно самообучающиеся алгоритмы к ситуациям, требующим делать непростой этический выбор, и выстраивайте отношения с колонистами, жизни которых вверены вашей заботе. Принимаемые вами решения повлияют на то, чем закончится ваша миссия.
Предупреждён – значит вооружён. Это далеко не первая попытка людей колонизировать красную планету. Отыщите забытые останки неудавшихся марсианских экспедиций, учитесь на их ошибках и выясните, кто ставит палки в колёса вашей миссии.

[spoiler=Update 'District Planner'] New Features
Districts: Now you can manage districts which are created by Landing Sites. The new Districts Lens allows you to visualize the resources of each individual district separately. You can turn on/off the 'District Boundary' that each Landing Site emanates. Each district has a different name that you can customize.
Terraforming Screen: The new terraforming screen provides a roadmap of the overall terraforming plan.
Deep & Ultra-deep Veins: We added new types of veins with much higher quantities. Deep and Ultra-deep veins require higher tiers of Mines.
Advanced Landing Site: Players can now research and deploy Advanced Landing Sites, which provide even more resources to help expand the base.
New contextual Build Menu when clicking on Veins.
This patch introduces new Deep and Ultra Deep Veins that can be used to mine more resources than ever before!

Quality of Life
Updated Build Buttons to better reflect the Buildings Levels
Special Moments in game now include camera animation
Improved FXs for Special Projects
Updated Special Projects Models
Minor update to Way construction performance
Minor updates to Knowledge Base content to better reflect implemented game values
Improved (Spoiler: End Game Decisions!)
Improved Building Info Panels to better show stats
Balance - Rebalanced (Spoiler: Stage 1 Terraforming)
Balance - Updated Power Consumption for Glass Factory and Iron Mines productivity to better match similar buildings
Balance - Increased research time amount for colonies; it takes a bit longer to complete the research now.
Once completing a tech, the tech tree no longer forces users to select a new tech.
Implemented power lens optimization and improved performance
The power toRUS, Es no longer show on icon view when using the power lens
The power lens now displays power buildings as relevant buildings
Fixed power cluster widget not showing megawatt units
Power clusters with energy deficits now display a red color
Added factory bar to maintenance lens
Updated pulse timing for secondary dialogue
Improved normal lens to display when hubs are empty
Improved naming conventions for building levels
Implemented minor improvements to logistics performance
Implemented minor updates to building models
Improved black polar dust FXs
Changed scroll sensitivity in Lens List
Balance - Removed Uranium Mines Lvls 2 / 3
Balance - Updated landing site resource spawning to avoid exploits:
Will ignore resources that are already in range
Will not spawn in already revealed tiles
Balance - Migration now considers RP-efficiency of the different colonies
Balance - buildings no longer decay during the tutorial phase
Balance - Added a second task to the More Workers Directive
Balance - Tutorial: Inverted carbon and iron spawn distances; implemented small adjustment to all spawn distances
Balance - Significantly reduced direct co2->o2 effectivity of biodomes and aquadomes. Halved production for oxygen release plants. Decoupled Flora co2 generation from biodome stats
Added a disable button to special projects
Balance - Updated requirements priorities so that factory hoarding is on top of minimum storage
Scanner Lens optimization: The veins widgets now fades when located on the borders of the planet
Added space elevator animations

Bug Fixes
Fixed several line subtitles to match VO recordings
Fixed issue with Storage centers not showing the correct MAX value on load
Fixed several Popup copy to match actual requirements
Fixed issue with landing site icons not being visible from Orbital view
Fixed several issues with dialogue triggering and running when game conditions should have prevented them
Fixed issue that would eliminate resources when a Special Project was canceled
Fixed minor issues with UI
Fixed an issue that was preventing the Mars nomenclature from being displayed
Fixed issue that would not show lines on the Climate Lens
Fixed issue with Building Info Panel not updating values in some cases
Fixed minor issue that occurred when finishing a project
Fixed issue that would trigger dialogues while others were playing and could cause continuity issues
Fixed issue that would prevent the Maintenance Lens from displaying the correct building color when out of reach
Fixed issue that would allow players to select
Fixed serialization breaking upon opening Terraforming Build Category
Fixed Build Button remaining hovered when reopening category
Fixed Build Button auto-selecting a building’s highest level when clicking outside of level buttons
Fixed issue that caused the World Build Button to become locked and unable to close
Fixed World Build Button not closing the vein info panel
Fixed Build Panel not showing the correct building power requirement for different levels
Fixed Vein Info Panel remaining open when changing Lens
Limited Chars for Savegame file names
Fixed issue that would spam FXs once
Fixed overflow on scrap panel
Adjusted Veins Colors for better readability
Fixed issue that would have some story quests show up after (End Game Decision Spoiler!)
Fixed sporadic issue that caused the initially revealed area to not include correctly spawned and necessary resources inside the radius.
Fixed military drone factories producing units when hives are not operative or available
Fixed issue that would trigger Asterion Quest during (Combat spoilers)
Fixed new Special Projects not appearing in old saves.
Fixed cinematics depth of field issue.
Fixed cinematics not running in normal lens.
Fixed issue that would not trigger the
Fixed issue that caused SFXs to be too loud while zoomed-in.
Fixed colonies killing colonists upon scrapping the building.
Fixed Uranium mines not disabling its particles when hiding the vein
Fixed Uranium mine particles not being affected by speed
Fixed vein world panel distorted on mouse overview
Fixed world build panel starting opened and glitched upon starting a game
Fixed Special Projects animations so they no longer break during load
Fixed issue that would not decrease the volume of the SFXs during calls
Fixed World Build Button not closing the vein info panel when showing
Fixed Vein Info Panel remaining open when changing Lens
Fixed Uranium mines not disabling its particles when hiding the vein
Fixed Uranium mines particles not being affected by speed [/spoiler]
29.05.2021 г. Релиз от SKIDROW обновлен, добавлен Update 'District Planner'
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