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Мультиплеер
: ( 8 ) Internet
Разработчик
: DigitalMindSoft
Издатель
: 1C Publishing
Издатель в России
: 1С-СофтКлаб
Локализатор
: 1С-СофтКлаб
Платформа
: PC
Тип издания
: Repack (Лицензии)
Язык интерфейса
:
Русский
, Английский
Язык озвучки
:
Русский
, Английский
Таблетка
: Вшита (RELOADED.v 3.032.0)
Особенности Repack'a
:
--За основу взята Лицензия от 1С-СофтКлаб--
Игра
:
* аудио качество 100%
* видео качество 100%
* эксклюзивный установщик
* установка дополнительного Soft'a (DirectX)
* все пути реестра сохранены
* запуск игры через ярлык на десктопе или через меню пуск
* для установки необходимо 512 Мб ОЗУ
* примерное время установки 2 минут(а,ы)
Издания
:
* Deluxe Edition
Патчи
:
* v 3.011.1
* v 3.012.1
* v 3.013.1
* v 3.014.1
* v 3.015.1
* v 3.016.1
* v 3.017.1
* v 3.018.1
* v 3.019.1
* v 3.020.1
* v 3.021.1
* v 3.022.1
* v 3.023.1
* v 3.024.1
* v 3.025.1
* v 3.026.1
* v 3.027.1
* v 3.028.2
* v 3.029.2
* v 3.030.2
* v 3.031.0
* v 3.032.0
Разное
:
* игровые архивы не тронуты
* за основу взята лицензионная копия игры от 1C-СофтКлаб, обновлённая в Steam от 21.05.2014
Удалено
:
* -----
Автор Repack'a
:
* Fenixx
v 3.025.1b
-General-
* Added new on camera follow bone feature (support of 3rd person camera/controls for editor script, work in progress).
* Improved memory usage for sound buffers.
* Improved KV1 3d model.
* Improved KV2 3d model.
* Improved KV85 3d model.
* Improved Polish localization.
* Reduced change to hull destroy medium, heavy tanks with at-grenades and shaped charges.
* Fixed some issues of Wirbelwind.
* Fixed penetration issues with at-grenades and shaped charges.
* Fixed that narrator speech could not be disabled in audio settings.
* Fixed stage break after pressing cancel in resource sync dialog.
* Fixed cancel ready status refresh timer on exit from loading screen.
* Fixed message steam ref count implementation.
* Fixed crash during loading saved game.
* Fixed crash of steam voice activation during unfreeze or closing scene.
* Fixed crash on joining sessions with desynced mods.
* Fixed crash on executing achievement command with invalid achievement id.
* Fixed crash when processing received net messages.
* Fixed crash on saving screenshots when api call fails.
* Fixed crash on selection.
* Fixed crash in editor with custom or incorrect nation names.
* Fixed crash in editor when trying to select flag_point.
-Multiplayer-
* Added the Soviet Union.
* Added new selection of multiplayer maps.
-Singleplayer-
* Added new selection of singleplayer maps for USA, Germany, Soviet Union 5 of 8 each.
* Fixed at/mg recrew changed from "in range" to "near_than" in first mission.
* Fixed counter infantry(hts) that used to rush player infantry even far away instead of defending in first mission.
* Fixed that final clip defense enemy infantry rarely retreats and instead tries to attack player flag more in first mission.
v 3.026.1b
-General-
* Added unique build id for error reports.
* Added global memory stats to memory debug panel.
* Added custom error message on allocation error.
* Added extra information to crash report comments.
* Added out of memory message in release builds.
* Added the option 'minimap' to the ables property (if 'ables minimap' is disabled for an actor under ai control, the actor is not displayed on the minimap).
* Changed collect/examine-cursor to show only if HighlightStuff/HighlightCorpses is enabled.
* Fixed possible incorrect bitmap frame calculation.
* Fixed turret twitch syndrome.
* Fixed some broken sounds.
* Fixed display of inventory on top of the minimap.
* Fixed the no-ammo red warning over a soldier's head now disappear when they are manning a vehicle.
* Fixed share ammo (within a squad) when pressing space (next ammo).
* Fixed crash during session server service shutdown.
* Fixed crash after using app termination hotkey.
* Fixed crash on match-making game exit.
* Fixed crash of chat in lobby.
* Fixed crash on simultaneous image load for the same bitmap from the different threads.
* Fixed crash on weapon stuff view update.
* Fixed crash in editor on deleting texture.
* Fixed crash in multiplayer when AI controlled unit kills player unit.
-Multiplayer-
* Added unit limitations (specific units can only be called in several times per match).
* Increased price of shotgunners from 40 MP to 60 MP.
* Reduced artillery in frontlines for attacker to 2 per match.
-Skirmish-
* Improved final fine tuning in sniper missions.
* Improved minor adjustment towards better pace of enemy reinforcements in sniper missions.
* Improved fine tuning of variables that control mission progression/enemy reinforcements in sniper missions.
* Improved minor balance change on [Soviet Union] Leningrad starting units in tank missions.
* Improved that player faces much less heavier tanks on easy and normal now in tank missions.
* Improved that 1 of the starting player tanks is higher class on easier difficulties in tank missions.
* Fixed minor issues in introduction missions.
* Fixed minor issues in sniper missions.
* Fixed to ensured any infantry sitting on arriving tanks if jumps off they dont get stuck standing idle in fog in sniper missions.
* Fixed to ensured enemy major reinforcements start coming always once extraction is shown in sniper missions.
* Fixed possible bug where no tanks would spawn in regular enemy waves after wave 4 in tank missions.
* Fixed balance and minor issues in tank missions.
* Fixed issue with enemy counter 1 that it properly scales number of tanks based on difficulty in tank missions.
v 3.027.1
-General-
* Added winter/desert skins to infantry.
* Added new 3d model of SdKfz 222.
* Added new 3d model of SdKfz 223.
* Fixed crash on concurrent write to game log.
* Fixed crash related to CalculateUVTM.
* Fixed crash on game start when cloud profile file is empty.
* Fixed crash in the mm during searching for a game/team.
* Fixed crash in matchmaking after one of players disconnected.
* Fixed crash in eAreaPyramid.
* Fixed rare crash on server shutdown.
* Fixed rare crash when accepting steam session invites.
-Multiplayer-
* Added support of texmods for infantry in multiplayer.
* Added support of texmods for inventory items in multiplayer.
* Added team balance support (teams with less players receive more resources and CP).
-Skirmish-
* Changed last counter during wave 10 minor change on heroic in tank missions.
* Changed minor money adjustment after 2nd counter and slight drop on heroic in tank missions.
* Improved optimization of maps.
* Improved sevastopol patrol paths in sniper missions.
* Fixed that enemy crew does not retreat during final enemy counter as its their last all out effort in tank missions.
* Fixed sleeping soldiers near armor location not waking up with explosions near them in sniper missions.
v 3.028.2
-General-
* Added functionality to disable squad icons in interface settings options dialog.
* Added in-game players count display in profile badge.
* Added highlight of suitable items in inventory based on selected weapons.
* Improved local minidumps (quoted mod names, extra log reports).
* Fixed that environment map gets broken if you disable them in options.
* Fixed decal sprite bug on vehicles.
* Fixed crash caused by uninitialized pointers.
-Multiplayer-
* Added if filtered show Host [x of x] in session list.
* Added display of activated mods in session screen.
* Changed return to session list on disconnect, kick and out of sync.
* Fixed missing sessions in lobby search.
* Fixed issue in cp balancing.
* Fixed session info dialog tabs refresh issue.
* Fixed buttons position in the session list screen.
* Fixed non-latin names display in LAN chat.
* Fixed cheat issue related to resource balance.
-Skirmish-
* Added kill counts in savegames.
* Improved any enemy infantry stranded from random traffic vehicles now go back to friendly lines in sniper missions.
* Changed that officer convoy arrival is now based on 2 factors in sniper missions.
* Fixed case where player could take out 1 or more of armor obj tanks and crew would not act alert in sniper. missions.
* Fixed some minor map issues and improved optimization.
* Fixed german half tracks not having m42 enabled.
v 3.029.2
-General-
* Added new winter/desert skins for headgear.
* Added advanced vehicle armor difficulty balance options.
* Added "player" difficulty modifier group.
* Added if unit does not have weapons applied vice versa ammo highlight display (game automatically highlights compatible ammo).
* Improved speculars on human skins.
* Fixed highlight for zenite ammo.
* Fixed crash on locomotive spawn.
-Multiplayer-
* Added the early version of the new multiplayer quant manager.
* Added icon above allied unit that is in direct control by a teammember.
* Added integrated push to talk to steam voice chat.
* Increased price of German Assault Squad from 100 MP to 110 MP.
* Increased CP of snipers from 8 CP to 10 CP.
* Reduced CP of officer from 8 CP to 5 CP.
-Skirmish-
* Fixed enemy_counter_06 had wrong conditions and thus was never called once player captured 5 flags in stealth skirmish.
* Fixed debrecen and avalanche used to have pz4e which was removed and is now pz3n in stealth skirmish.
* Fixed pz4g had 5 crew from old script(as1) still which resulted in invisible crew on top, removed 1 in stealth skirmish.
* Fixed various small issues.
v 3.030.2
-General-
* Added the Commonwealth (British, Canadian, ANZAC).
* Added message of the day to main menu.
* Added some new Soviet winter skins.
* Changed move singleplayer/coop completed mission text/box to the center of the screen.
* Changed double click on unit selects all units in view of the camera of the same class.
* Changed info text in singleplayer mission to the top of the screen if not in coop.
* Improved 3d model of KV-1.
* Improved waypoint icons.
* Improved unit direction icons.
* Increased maximum texture size.
* Increased cloud storage from 100mb to 1000mb (thanks Valve).
* Increased health of tier 4 infantry from 300 to 350.
* Reduced stamina of tier 3 infantry from 200 to 150.
* Fixed some wrong skill sets of riflemen.
* Fixed issue with Goliath.
* Fixed skin of Soviet mgunner.
* Fixed "please wait loading..." message box to screen center on editor startup.
* Fixed possible crash with linked entities.
* Fixed gui crash (null ref in manual control icon).
* Fixed crash on scene load with enabled dialog borders display.
* Fixed crash on mods apply.
-Multiplayer-
* Added error handling from steam game server.
* Added corrections in the quant bundle calculation, intended to fix multiplayer lag issues.
* Added new selection of maps.
* Changed cooperative score table to include player scores.
* Removed ping display in ranked games.
* Fixed missing colon in lobby chat ui.
* Fixed oos related to resource balancer.
* Fixed invalid texmod on unit explosion in MP sessions.
* Fixed connection lost dialog not resetting on escape hit.
* Fixed collect unit stats in cooperative games (shows top 3 units in score tab like in pvp).
* Fixed "pause" hint position in the multiplayer interface.
-Skirmish-
* Added winter/desert skins to missions.
* Changed defense parts to ensure enough action on all difficulties in introductory missions.
* Improved regular pool calls on hard and heroic in tank defense missions.
* Improved pace on last 4 waves in tank defense missions.
* Reduced mission to 8 waves instead of 10, counters occur on 3, 5 and 8 in tank defense missions.
* Reduced MP income, mainly on easy/normal in tank defense missions.
* Fixed heavy tanks are not randomized freely as before and overhaul of enemy tanks incoming per each wave in tank defense missions.
* Fixed enemy counters, attack_wave pool wasnt cleared before counter triggers called their own pool in tank defense missions.
* Fixed waypoint target use in certain situations to ensure all units clone/spawn when called in sniper missions.
* Fixed some of the ai inf special recons ignore using officers cover squad in sniper missions.
* Fixed some namur pathing that allowed enemy inf to enter the lower tracks in sniper missions.
v 3.031.0
-General-
* Added Japan.
* Added new 3d model for Ba-11.
* Added new 3d model for M8 Greyhound.
* Added new 3d model for M20.
* Added digital deluxe content.
* Added additional integrity check for stored steam cloud files.
* Added increased memory usage limits for the game.
* Added advanced logs for improved debugging.
* Changed that scavenging is enabled if inventory screen is open.
* Fixed so that squad icons are not clickable when direct control is active.
* Fixed that double click on unit selects all units in view of the camera of the same class does not work for users with reversed mouse button orders.
* Fixed texmod loading/saving for human entities.
* Fixed profile loading log.
* Fixed that soldiers were revivable after burning.
* Fixed that AI controlled sniper could fire several aimed shots after another.
* Fixed unpacking of UGC.
-Multiplayer-
* Added all Multiplayer maps.
* Added 50 new achievements to track your online career.
* Added slight digital deluxe bonus XP in match-making.
* Added auto join to session after applying mods of previously selected session.
* Added intermediate stage in the scene loading process, intended to avoid a primary game stuck at the beginning of the match.
* Added additional network loop logging.
* Added increased frequency of performance report sends (netcode improvement).
* Added remaining MP on hovering buy button.
* Changed M36 Jackson from Heavy to Medium class.
* Improved all maps so that neutral objects do not show up on minimap.
* Increased price of StuG 3G from 550 MP to 600 MP.
* Increased price of Pz4H from 550 MP to 600 MP.
* Reduced price of M36 Jackson from 1000 MP to 850 MP.
* Reduced price of Comet from 800 MP to 750 MP.
* Reduced price of Firefly from 850 MP to 800 MP.
* Reduced price of M4A3E8 from 800 MP to 700 MP.
* Reduced price of Archer from 700 MP to 600 MP.
* Reduced price of Achilles from 800 MP to 650 MP.
* Reduced price of Chi-Ri from 1400 MP to 1250 MP.
* Reduced price of Chi-To from 900 MP to 800 MP.
* Reduced price of Ho-Ri from 1600 MP to 1500 MP.
* Reduced price of 17pdr from 550 MP to 525 MP.
* Reduced price of Jumbo 76 from 8 SP to 7 SP.
* Reduced CP of M36 Jackson from 30 to 15 CP.
* Reduced start timer of light armored cars with machine-guns from 150 sec to 90 sec.
* Reduced start timer of light armored cars with cannons from 150 sec to 120 sec.
* Fixed squad icon priority in left panel.
* Fixed closing chat dialog after scenario video that was causing the game to exit.
* Fixed terribly long delays until match starts even though game is loaded.
-Skirmish-
* Added all Skirmish maps
* Improved case when avoiding to capture flag 1 in first skirmish.
* Improved tank recrew for enemy AI in first skirmish.
* Improved tank recrew for enemy AI in tank skirmish.
* Improved tank recrew for enemy AI in sniper skirmish.
* Improved optimization of too many hull damaged but repairable wrecks in tank skirmish.
* Fixed "Behind Enemy Lines" achievement not working in [UK] Husky.
* Fixed icons for bonus call-ins in sniper skirmish.
v 3.032.0
-General-
* Added a delay to video quality reduction process on low performance to prevent crashes.
* Changed default netcode tweaks as per stress tests.
* Removed debugging logs from non-developer builds.
* Fixed crash caused due to formatted news string.
* Fixed formatting of in-game news officialy posted by Valve.
* Fixed loading of shader cache in non-developer builds (fixes the on-going stuttering/freezing during game after each restart!).
* Fixed missing textures for M20 environment object.
* Маршальские знаки отличия для вашей эмблемы в главном меню.
* Уникальное достижение «Маршал».
* Особая иконка для использования в сетевой игре – ваш личный знак отличия, видимый всем участникам многопользовательских сражений.
* Особый элемент пользовательского интерфейса, видимый во время игры и записи матчей.
* Ускоренный набор опыта в сетевой игре на стороне любого государства для получения быстрого доступа к новым войскам.
Описание
: Продолжение знаменитой стратегии «В тылу врага 2: Штурм» предлагает новые режимы одиночной игры, в которых вам предстоит принять участие в разнообразных военных операциях – от грандиозных танковых сражений до скрытных снайперских диверсий.
В мультиплеере вы сможете помериться силами с соперниками на новых многопользовательских картах форматов от «1 на 1» до «4 на 4». А новый командный режим для 16 участников («8 на 8») позволит испытать свое мастерство в масштабных и зрелищных сражениях на огромных, детально проработанных картах. Кроме того, доступны новые виды камуфляжа, варьирующиеся в зависимости от времени года и типа ландшафта на поле боя.
«В тылу врага: Штурм 2» также содержит множество усовершенствований и изменений, призванных повысить качество игры во всех аспектах.
Особенности игры
:
* Улучшенная поддержка многоядерных процессоров, улучшенная шейдерная технология.
* Переработанный интерфейс – добавлена статистика уничтоженных боевых единиц и значок информации об отряде.
* Новый интерфейс для многопользовательской игры.
* Усовершенствованный искусственный интеллект.
* Новое графическое воплощение предметов в инвентаре, переработанные модели транспортных средств.
* Улучшенное звуковое оформление, включая возможность использования голосовых команд.
* Поддержка функций Steam: многопользовательская игра, организация сражений, статистика игрока и доски почета, достижения Steam, сохранение в облаке Steam Сloud, голосовой чат, программа защиты от нечестной игры от Valve, приглашение друзей и мастерская Steam.
* Повышение уровня игрока и система рангов.
* Возможность записывать видео во время игры.
Системные требования
:
* Операционная система: Vista SP2, 7 SP1, 8
* Процессор: Core 2 Duo - 2,0 ГГц
* Оперативной памяти: 2048 Мб
* Свободного места на жестком диске: 4693 Мб
* Видеокарта: (DirectX10) \ (DirectX11)
* Файловая система: FAT, NTFS
* Важно: перед установкой отключаем Антивирус и Файрвол
Repack обновлён!
* игра обновлена до версии 3.032.0.
Ранее скачавшие могут Перехешировать и докачать (1,30 Гб), предварительно сменив название папки, той раздачи на:
Men Of War.Assault Squad 2.Deluxe Edition.v 3.032.0.(1С-СофтКлаб).(2014).Repack
от 21.05.2014 в 16:50 по Москве
Ссылка В тылу врага: Штурм 2 скачать торрент находится под названием раздачи
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Fan-Zone Gamer RePack by Fenixx.
Сайт посвящен работам SxS, Fenixx'a. | Create: 16.06.2012
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