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Age Of Empires 2 скачать торрент
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Мультиплеер
: -
Разработчик
: Hidden Path Entertainment
Издатель
: Microsoft Game Studios
Платформа
: PC
Тип издания
: Repack (Лицензии)
Язык интерфейса
:
Русский
Язык озвучки
: Английский
Таблетка
: Вшита от (RELOADED.v 2.5)
Особенности Repack'a
:
--За основу взята Лицензия от Microsoft Game Studios--
Игра
:
* аудио качество 100%
* видео качество 100%
* эксклюзивный установщик
* установка дополнительного Soft'a (DirectX, Visual C++)
* все пути реестра сохранены
* запуск игры через ярлык на десктопе или через меню пуск
* для установки необходимо 512 Мб ОЗУ
* примерное время установки 4 минут(а,ы)
Патчи
:
* v 2.1
* v 2.2
* v 2.3
* v 2.4
* v 2.5
Разное
:
* игровые архивы не тронуты
* сохранены Manual's на Английском
* сохранён Tech Tree на Английском
* за основу взята лицензионная копия игры от Microsoft Game Studios, обновлённая в Steam от 25.07.2013
Удалено
:
* -----
Автор Repack'a
:
* Fenixx
v 2.1
* Performance Improvements:
- Frame rate & performance improvements that increase frame rates up to 50% on low end machines and up to 500% on the high end systems previously experiencing frame rate issues.
* Visual fixes:
- Windows DPI scaling no longer zooms the in-game perspective.
- Default scroll speed increased.
* Multiplayer fixes including:
- Quitting a multiplayer game triggers a resignation instead appearing as a ‘drop’.
- Private lobbies stay private.
- Quick match no longer crashes.
- Long Steam usernames no longer cause crash.
- Hotkeys for multiplayer are correctly saved.
- Lobby now enforces that you only play multiplayer with the same build version.
- Visual indications of players in your lobby and in game who have low frame rate.
- Better networking verification prior to entering game (prevents getting stuck on the voting screen).
- Performance warning if you have high ping to one other player who isn't host or if your data is being relayed.
- Multiplayer quick match speed defaults to normal.
- Multiplayer Lobby doesn't lock to a region for displaying games and allows for “far” region list inclusion. (Likely will not show games where players have exceedingly high pings to hosts that would result in multi-second delays).
* Achievements fix: Single player unlocks achievements properly.
v 2.2
* New Options (vsync, mouselock, display mode):
- Vegetation anti-aliasing option (disabling may improve performance on some systems & resolve some ‘white screen’ issues on some unsupported video cards).
- “Full Desktop” requires multi-monitor of the same vertical resolution (to avoid visual truncation). You can still drag using the mouse window to span multiple monitors of different resolutions.
* Additional hotkeys for control groups (patch requires re-creation of hotkey file).
* Multiple building unit queue (select multiple buildings will distribute unit orders sequentially to each building).
* Various bugfixes (More detail at release).
* Various localization fixes.
* Additional quick match options & fixes.
v 2.3
-New Options-
* Object Shadows Anti-aliasing (Enabled by default in builds prior to 2.2 for the improved shadows). Disabling may help improve performance & allow for expanded GPU support with some older Shader model versions.
* Enable VSYNC option (can help reduce load on higher end GPUs).
* Clamp mouse to window when in foreground.
* Quick match speed default to normal but can be changed to fast.
* Display mode options from main menu: Windowed, Fullscreen, Fullscreen Desktop (for multi-monitor):
- Fullscreen desktop requires monitors to have matching vertical resolutions. Mismatched resolutions resulted in truncated UI and was disabled. You can still drag the game in windowed mode across multiple monitors.
-Gameplay Modification-
* Added nine additional grouping hotkeys and made group creation / selection keys modifiable:
- After getting the patch you may be forced to re-create your hotkey file.
- Group hotkeys can be changed by accessing options -> Hotkeys -> Game Commands.
- Group Selection hotkeys cannot be modified by alt or shift keys, as these keys have special meaning in game (e.g. alt + group selection key = select and center on).
* If multiple buildings of the same type are selected, unit training will sequentially be divided amongst buildings (Multiple building unit queues).
-Bugfixes-
* Missing grey background behind some tooltip text resolved (to improve text clarity).
* Localization fixes:
- Unlocalized Launcher Buttons.
- Missing campaign text.
- Unlocalized Russian UI.
- Additional various localization fixes.
* Additional Achievement fixes.
* Trebuchet attack range fixes.
* Various campaign crashes due to string length overflows.
* Game ‘win’ counter should increment correctly.
* Quickmatch Map Size properly filters based on map size chosen.
* Performance warning typo fixes.
* Fixed AI files not being unpacked properly from workshop mods.
* Fixed workshop downloading only one update per launch of the game.
-Other-
* When getting booted from the game, you will return to the main menu. This is by design due to the gameflow and how the title processes game information.
* Gameplay version changed to 2.3.
* Matchmaking settings changed to the ‘widest’ setting permitted by Steam’s system:
- Users may see different game lists for several reasons including.
- User location (the system should return games that present a better play experience first).
- Game legitimacy.
- Steam account standing.
- Filters.
- Please note when joining games that high pings may result in poor gameplay experiences.
v 2.4
-General-
* Includes version 2.3 integration from Hidden Path.
* Maximum unit selection increased from 40 to 200.
* Selection group hotkey issues are resolved now. It is no longer possible to create groups 10-19.
-Performance-
* The game's frame rate has been unlocked again and players may notice a frame rate jump (vsync is recommended for high end cards to avoid unnecessarily high frame rates).
* Internal game’s frame rate is no longer forced at 20 frames per second.
* The user interface updates every frame rather than once per second (mini-map, progress bars, etc.)
* Scrolling is pixel smooth now, rather than being forced to scroll in half-tile increments. You may wish to adjust your scroll speed in the options.
* If you encounter any issues with frame rate unlocks, you can revert to the original behavior by running the game * with -ORIGFPS. You can right click on Age of Empires II: HD Edition in Steam, go to properties. Then click on “Set Launch Options” and enter -ORIGFPS. It will remember this setting, so you may eventually want to remove it later.
* Removed some obsolete code that was constantly resetting the color palette.
-Tech tree-
* Visibility change: Implementation of unique unit with purple legend entry, and purple boxes for all unique units.
* Tech tree shows up properly at all scales on both the left and right side. There were several clipping bugs when the window was at a narrow aspect ratio (close to 4:3).
* Scrolling to the left or right in windowed mode should feel right. Before it would only scroll in some cases when you were well outside the window boundaries.
* Scrolling is disabled when you are close to the bottom of the window so it doesn’t interfere with window resizing.
* Scroll and close buttons are always centered now in any resolution/aspect ratio.
-Steam Stats/Achievements-
* Single Battle Buildings Razed stat and Single Battle Buildings Lost stat was incorrectly using units lost and has been corrected. As a result, the following achievements have been reset:
- No Backing Down (raze 50 buildings in single game).
- Leave No Stone Unburned (raze 100 buildings in single game).
- Master of the Siege (raze 250 buildings in single game).
- Live to Rebuild (lose 15 buildings in single game).
- Phoenix Rising (lose 50 buildings in single game).
- Live to Fight Another Day (lose 100 buildings in single game).
-Other-
* Cheat codes for awarding wood, food, gold, and stone have been increased from 1,000 to 10,000.
* All the English strings have been pulled out of the language.dll files and placed into language_base.txt. This will make modding and translation work easier in the future.
v 2.5
-Tech tree-
* Implementation of unique unit with purple legend entry, and purple boxes for all unique units. Make sure any unique unit is not visible by more than one civ.
* Tech tree should show up properly at all scales on both the left and right side. There were several clipping bugs when the window was at a 4:3 aspect ratio.
* Scrolling to the left or right in windowed mode should feel right. Before it would only scroll in some cases when you were well outside the window boundaries.
* Scrolling should be disabled when you are close to the bottom of the window so it doesn’t interfere with resizing.
* Scroll and close buttons are always centered now in any resolution/aspect ratio.
-Gameplay-
* Maximum Selection Size:
- Increased from 40 (2.3) to 60 (2.5). Backed down from 200 in 2.4beta due to aforementioned reasons.
* Hotkeys:
- Reverted hotkey changes from 2.3 that caused incorrectly functioning shift + alt control group commands.
- You can now hotkey groups 0-9. (An added control group over the original 1-9).
- The hotkey reset button will not scroll the menu to the top of the screen anymore.
- Clicking reset hotkeys will restore the key to the default instead of making there be no hotkey for the item.
-Localization-
* English strings are no longer locked inside language.dll, but use language_base.txt. Other languages will be converted to this new system in upcoming patches.
-Steam Stats / Achievements-
* Single Battle Buildings Razed stat and Single Battle Buildings Lost stat was incorrectly using units lost and has been corrected. These stats/achievements will be reset on the official 2.5 release
-Cheats-
* From 2.3, cheats for wood, food, gold, and stone are now 10,000 instead of 1,000 and should reduce the wear and tear on your ctrl + v keys.
-Lobby / Quickmatch-
* Quickmatch should match players with the closest applicable ELO ratings and should use DM or RM ratings depending on which mode is selected.
* You can now adjust the speed of quick match games. It was getting stuck on Normal whenever you readied yourself.
* Lobby games are now sorted properly, with games on top reported closest to host according to Steam.
* Regional settings for lobbies will be primarily based on your Steam download region settings, thus unsurprisingly it is recommended to select the download location closest to you.
* You can filter lobbies and quickmatch by regional settings including:
- Worldwide Shows everyone on the patch.
- Far Within a continent or two roughly.
- Regional Your region and surrounding regions.
- Close Only games in the same region as you.
* Additional information in the lobby browser. Clicking once on a game will display added info including:
- Names of players in game.
- ELO of players in game for the associated gametype.
- Indication of whether the game is RM or DM.
- Other misc information (i.e. scenario name).
* Double click to join a game lobby.
-Performance changes from 2.3-
* Internal frame rate is capped at 60 (from 20).
* User interface updates 10 times per second as opposed to once per second. (mini-map, progress bars, etc).
* Introduced pixel smooth scrolling over “half-tile” scrolling. You may want to adjust your scrolling speed options if you find it is too slow.
* Reduced “Command Lag”. This is new to the final 2.5 build. Previous builds (including 2.5beta) presented an optimized terrain rendering issue any time a building completed construction or a farm was placed. Previously, it would trigger a full regeneration of the map’s 3D terrain. As a result, this was introducing a significant “command lag” and undesirable performance tax. This was especially prevalent with rapid placement of farms. The official 2.5 patch has resolved the issue by regenerating only the affected terrain instead of the entire map.
* If you encounter any issues with frame rate unlocks, you can revert to the original behavior by running the game with -ORIGFPS. You can right click on Age of Empires II: HD Edition in Steam, go to properties. Then click on Set Launch Options and enter -ORIGFPS. It will remember this setting, so you may eventually want to remove it later.
-Leaderboards & ELO Ratings-
* The ELO calculations have been completely rewritten from the live version in 2.3 and follow the old MS Zone calculations. These boards will be reset again at the go-live for 2.5. Here are the known rules.
* Leaderboard ELO calculations are only considered for games that contain exactly two teams and no AI players. Any other combinations of teams are not considered for ELO calculations, such as a 3 player free for all
* There are two separate ranked leaderboards which encompass the following:
- Deathmatch games will be ranked on the DM leaderboard.
- Random Map, Turbo RM, King of the Hill, Regicide, Defend the Wonder, and Wonder Race are part of the RM leaderboard.
- Any other mode will not be considered for ELO score calculations and is unranked, such as custom scenarios.
* There is a minimum time that a ranked game requires before the game will be officially calculated on the leaderboard. 2 minutes for DM and 5 minutes for RM. Games under those time limits are considered pre-maturely completed and are not scored.
* A pre-game penalty is deducted for starting any ranked match. The 3 points is refunded back at the end of the game whether you win, lose, resign, or quit, irregardless of the time limits for determining whether an
* ELO calculation kicks in (5 minutes RM, 2 minutes DM). It is designed to penalize players that pull the network plug to avoid finishing games.
* Any MP game that is saved and restored later will be considered an unranked game to avoid exploitation.
* We are now tracking additional stats per leaderboard that will detect players that exploit disconnections. This information is accessible now to 3rd party websites, and may be displayed in future patches.
-Crash Fixes-
* We have fixed a random crash affecting Windows XP users involving issuing move orders – which could cause games to occasionally crash during gameplay.
-Known Issues-
* It is highly recommended when moving to the beta build (or when upgrading between builds) to create a new player profile to avoid any potential conflicts during the upgrade. You can do so within the game by going to options, deleting the current profile, and creating a new one.
* If you do a fresh install of AOE II HD after having the game on your system, in certain circumstances text may appear to vanish from in-game. This is a result of font files in the steam folder needing to be read on startup. (Windows thinks you got rid of the fonts and didn’t initialize them again when you re-downloaded the game). Simply restart your machine and the text will re-appear.
* We are tracking several rare crashes across multiple versions on windows XP during campaign play and will continue to investigate to improve stability.
For some players the steam overlay may present a significant framerate drop when visible. We’re looking into this, but if you wish to disable the overlay in the game’s properties simply uncheck “enable steam community in game”.
* Please ensure you are using a copy legitimately purchased through official retail channels (Amazon, Steam, GameStop, etc) and downloaded through Steam when attempting to play AOE II HD. We cannot support issues that may crop up with other versions.
Описание
: Age of Empires II HD Edition -переиздание стратегии 1999 года, где доступны все миссии как оригинальной игры Age of Kings, так и дополнения Conquerors. Кроме этого все желающие могут бросить вызов своим товарищам в онлайне. Кроме переработки графики под разрешение 1080p, разработчики используют усовершенствованный графический движок с улучшенной обработкой текстур земли, воды и огня.
Системные требования
:
* Операционная система: XP SP3, Vista SP2, 7 SP1, 8
* Процессор: 1,2 ГГц
* Оперативной памяти: 1024 Мб
* Свободного места на жестком диске: 1310 Мб
* Видеокарта: (DirectX 9.0)
* Файловая система: FAT, NTFS
* Важно: перед установкой отключаем Антивирус и Файрвол
Repack обновлён!
* игра обновлена до версии 2.5.
Совпадений с предыдущем Repack'ом нет!
от 25.07.2013 в 00:50 по Москве
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